Professional Experience
Contribution: Designed and implemented combat utlity and gameplay scenarios in ALARA Prime, shaping player decision-making and tactical flow. Took ownership of the main tutorial level for the Transmission mode, including encounter pacing, onboarding structure and guided player pathing. Collaborated closely in cross-disciplinary teams to bring gadgets and combat interactions to final game quality. Additionally led the standardization of Blueprint architecture across the project, improving readability, iteration speed and long-term maintainability.
Studio: Fall Damage
Steam Link
Personal Projects
Level Design
Cliffside Monastery
Cliffside Monastery is a dungeon meant to suit in a game such as World of Warcraft. It features wind chutes that push the player and enemies with knockback abilities.
Details
Engine: Unreal Engine 5
Team: Solo project
Duration: 3 Days
Prototypes
Casting Hearts is a Fishing Sim RPG where the player takes on the role of a new fisher in town. The core gameplay centers on a choice between conserving the local ecosystem by supporting bioresearch or maximizing profits through commercial fishing.
Details
Engine: Unreal Engine 5
Language: Angelscript & Blueprints
Team: Solo project
Duration: 1 ½ month
Kingdom Manager is a management RPG where you play as the lost heir of a fallen realm. Reclaim your birthright by sending adventurers on quests, managing citizens and funding research to rebuild and expand your kingdom. Balance resources, morale, and leadership to restore your homeland and make your kingdom thrive.
Details
Engine: Unreal Engine 5
Language: Angelscript, Blueprints, C++
Team: Solo project
Duration: 2 months